![]() ![]() it's an eclectic group of studios operating in a range of different niches. Shooters, RPGs, retro-style games and puzzlers. Then earlier this year came Metal Slug Tactics developer Leiker Studio. Followed swiftly by Douze Dixièmes, the creator of 3D puzzle platformer Shady Part of Me. It snapped up retro games publisher and developer Dotemu (Windjammers, Streets of Rage 4) a few months later. In April last year it acquired Streum On Studio, the team responsible for Warhammer first-person shooters such as Space Hulk: Deathwing and Necromunda: Hired Gun. It began in June 2020 with the acquisition of Deck13, the developer behind The Surge and Lords of Fallen. Even the hot dog guy.Focus Entertainment - the artist formerly known as Focus Home Interactive - has been rapidly acquiring studios over the past two years. Why stop there? Street Fighter can be anything, and anyone can be a street fighter. Street Fighter 6 as a whole seems to be making a confident statement that Street Fighter is forever, but just making a great fighting game isn't enough for today's Capcom. It's been so long since Capcom really messed around and had fun with these characters, it's a thrill to see them given the chance to do something a little new. Give me whatever the hell Street Fighter's version of Metal Slug Tactics could be. Give me the WarioWare minigames hosted by Dan Hibiki. ![]() Give me the hand-drawn buddy beat-em-up starring Ken & Ryu. If this mode is the hit it seems destined to be, give me the full-fledged spin-off following Charlie Nash's battle with Shadaloo. Street Fighter never got a Mortal Kombat: Shaolin Monks, but it should have, dammit-Mortal Kombat had a lot of misses in its heyday, but it understood that it was fun to play as those characters outside the bounds of a 1-on-1 slugfest. World Tour is very much one of those games. But at the very least it seems like proof that Street Fighter can support an action game that colors in these characters' stories outside the borders of their arcade mode vignettes.įor years Yakuza has been carrying the torch for a certain style of Japanese game that feels to me born from the Dreamcast and PlayStation 2 era, and has since all but died off. This schtick might wear thin after a few hours, or maybe World Tour will surprise with a story that goes a bit deeper. You could probably set the entirety of World Tour to "Everybody was kung fu fighting" without it ever being tonally inappropriate. Where it splits from Yakuza is in the storytelling-expect fewer lengthy, dramatic cutscenes and more of the breezy farce of Yakuza's best side missions. But it seems big, with sidequests to pick up, a whole skill tree for upgrading your attacks, and day/night differences for the city. She teaches martial arts in Chinatown, and has one follower who looks up to her so much he won't even spar with you if you dare come equipped with another fighting style.Īt Capcom's office I got to play a bit further into World Tour than is available in the current demo, but not enough to really get a sense for how long the mode is, or how many of Street Fighter 6's characters feature in it. It feels like a clever way for Capcom to test out potential characters for future DLC while also putting legends like Chun-Li around normal people. There are weird characters to talk to all over the place who aren't part of Street Fighter's playable cast of characters-I'm pretty sure that's a series first. ![]()
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